New game export features in Harmony allow users to preview game animation in Harmony, and then export to Unity. Industry-standard Collada and Alembic 3D files load into Harmony, and animated character rigs can be exported to the popular Unity game engine.
Open Platform Tools – Harmony 12 supports OpenFX plugins, which can be used to add striking special effects to characters and scenes. Bitmap brush improvements in Harmony 12 include a dual-brush and “Photoshop-level brush control” that allows users to adjust brush roundness and angle. Along with dual brush support, artists now have even more ways to apply unique looks. Harmony 12 has a number of significant improvements, especially to its bitmap brush tools (the traditionally vector-based Harmony had lagged in this area compared to TVPaint and Photoshop) support of OpenFX plugins, which significantly expands its capabilities as a compositing tool and enhanced compatibility with Unity for game developers.īitmap Brush Improvements – Artists can now create customized bitmap brushes as textures for experimental and organic creations. A feature comparison chart for the different versions is available on the Toon Boom website.
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Harmony will now be available in three distinct editions targeted at everyone from students to industry pros: Essentials (simple paperless/cutout style projects aimed at hobbyists and enthusiasts) Advanced (professional-grade solution for studios, freelancers, and others who need full paperless and simple cut-out) and Premium (fully featured paperless and sophisticated cut-out style animation with full character rigs).